
package physics;

import entity.GameObject;

/**
 *
 * @author ant
 * 
 * Represents the result of a raycast query. Includes a distance up to the
 * maximum distance specified, and the object that it hit if any. If object
 * equals null, there was no hit.
 */
public class RaycastResult
{
    public double distance;
    public GameObject object;
}
